[SecondJob], SpeedHack 2006
by Will & Scott

A.cc Name: [oscar_spencer] 

Website: [http://oscar0spencer.googlepages.com/]


 Tools and Libraries Used
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 Compiler/IDE: [MinGW/Eclipse]

 Platform: [Windows]

 Language: [C++]

 Other libraries used:

   * [Open Dynamics Engine]: <www.ode.org>
   * [Lib3DS]: <www.lib3ds.org>


 Notes on Compiling
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If applicable, include any details you think might help people compile
your project.

Get the libraries from our website.


 SpeedHack Rules
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Include all the rules here and how you implemented them. (Be brief!)

Fantastically Mundane :
Vacuuming is mundane. So is leaf blowing and sweeping.

Dynamic Environment :
3D Physics using ODE.

Zoom! Zoom! :
Mousewheel zooming of the camera.

Unlockable Content :
Extra cleaning implements are unlocked after achieving 50% and
then 75% of the task.

Post Mortem :
Total dust cleaned and missed is presented (graphically) at the end of the level.

You should also mention which parts of the game were coded during the
3 days, and which parts were re-used. (There's no need to list any code
that came from a library that is listed above.)

All code in the include directory was taken from irrlicht.
The SceneGraph and ObjectNode classes were written before the competition
as was MeshObject and the Visitor classes.

 About the Game
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Your Second Life alter-ego has fallen on hard times and has had to take
up a Second Job - cleaning dust from floors.


 How to Play
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Use [w], [a], [s] and [d] to move around.
1,2,3 swap between weapons.

Press [1] at the beginning of the game or you will be dissapointed.

Mouse wheel to zoom.